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It’s been a long time since I owned a Nintendo system that I actually used (that old Gamecube still works though), but I have really fond memories of some of the games I used to play. I get cravings for a few of them on iOS: namely, Mario Kart, Super Mario 64 (if Nintendo made that happen I’d die), and a Legend of Zelda game.

Well, with Oceanhorn, my request for the latter has been answered with a fantastic adventure RPG that pulls out all the stops in an effort to amaze me. And amaze me it has, to the point where Oceanhorn has absolutely become my game of the year. Read on to find out what makes Oceanhorn a must-play experience.

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For the past several nights, I haven’t been able to sleep. Between tossing and turning in my bed and dreaming of something other than sugar lumps and Christmas elves and Santa Clause, this was not how I wanted to spend the Christmas season this year. But I can’t help it: for whatever reason — most probably too personal to share with anybody outside of my closest friends and family members (sorry, AppStorm readers) — I’ve been struggling with nightmares on a daily basis.

So when I picked up Device 6 on my iPad, I knew right away I was in for a treat the likes of which I hadn’t had in a video game in years. This is exactly the sort of nightmare-like game that Stanley Kubrick would have made if he used an iPad. Eerily enough, one of my dreams was filled with mannequins, which I didn’t know I had a fear of until I had the nightmare just last night.

Within the first chapter of Device 6, there were mentions of voiceless mannequins having a tea party in the dining room of an abandoned house. Read on to find out what makes this bone-chilling little horror masterpiece so good, and I promise not to spoil anything beyond the first ten minutes of gameplay. (more…)

The fear of losing simple arithmetic capabilities over time is something that I’ve experienced. Many of us begin to lose the ability to quickly and correctly process relatively simple math problems after we graduate from school and get into the groove of regular jobs, some of which don’t actually require much math — or if they do, there’s always a calculator at the ready.

Quick Math+ is a game, yes, but it also tries to sharpen those skills to a fine point with time tracking functionality and various modes that focus on memory retention as well as the ability to process multiplication, division, subtraction, and addition problems. (more…)

I’m not much of a gamer on my iPad or iPhone, but I like having something to do while I watch TV or take a breather from work. My goto genre, when I’m not reviewing the latest adventure game, is the puzzler or a great word game. One of my old favourites was Circles, a memory game that relied on a cool (albeit familiar) formula and a strong multiplayer.

The latest game from Snowman, the developer behind Circles, is called Super Squares. It doesn’t have a multiplayer, but I’ve been having more fun with it than I did Circles — and that’s saying something. Read on to find out what’s hooked me with Super Squares.

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I’ve long wanted a Mario Kart-esque game for iOS, something I can play that delivers a madcap sense of karting fun without requiring a Nintendo console. So naturally, when I saw Angry Birds Go, the latest arcade thriller in the series that’s arguably the king of arcade thrills, I got really excited. Who can blame me? This looked like Mario Kart, but on my iPhone with characters that my little cousins don’t think are hopelessly outdated (sorry Nintendo).

The question is, though, despite all the hype, what are we really in for? Naturally, I have a few opinions. Read on to find out whether or not Angry Birds Go is worth getting all fast and furious over.

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I’m a typography geek. I’ve written about it before, I’ve agonized over it before, and I’ve dreamt about if before. I’ve spent money on it (more than I’d maybe like to admit), and I’ve attended tours of old library vaults just to take a look at some print type from the Gutenberg days. Tonight, I was out at a family dinner at a restaurant and spent an inordinate amount of time staring at the menu because I thought it was written with Memphis Std Medium. (I think I ended up being wrong, but it was a close call.)

As a game, then, Type:Rider really excites me. The game is focused on a visual history of typography that’s reminiscent of some of my favourite iOS games to date — games like Rayman: Jungle Run and BADLAND. Its unique visual style and accessible gameplay makes it a winner for typography geeks and their normal friends. Read on to find out what makes Type:Rider an unforgettable experience.

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I was a huge fan of Rayman: Jungle Run last year when it came out. In fact, I loved it so much that I gave it a near-perfect review, praising its gameplay, visually-arresting art design, and unique twist on the platforming genre. With Rayman: Fiesta Run, Ubisoft is trying to raise the bar again.

The sequel brings a ton of new elements to the game, including swimming and, perhaps regrettably, in-app purchases. This review is a unique opportunity for me to reflect on what worked with the original, what still works, and what the formula is like a year later. Is a sequel necessary? Did the first game need little refinements? Read on to find out.

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Whether you play it or not, Call of Duty is a franchise every gamer knows about. For the last few years, the annual November release of the series — this year being Infinity Ward’s Ghosts — is one of the biggest launches of the year and sparks the regular debate on the franchise’s innovation and gameplay depth.

In between the release of 2012′s Black Ops 2 and this year’s Ghosts, Call of Duty once again hit iOS with Strike Team. Joining two iOS versions of the game’s popular Zombies survival mode, Strike Team claims to offer an enticing first and third-person action experience. Let’s see whether it lives up to that avowal. (more…)

With the convergence of technologies in the living room, it was only a matter of time before games consoles and mobile devices, such as the iPad, collided. This Second screen experience has been around for a while with apps of varying degrees of quality and functionality. Wether it’s Sony’s BEYOND Touch, an app that lets you use your iOS device as a control device for Beyond: Two Souls, or Microsoft’s Halo Waypoint, that provided a real-time map of the matchmaking game you were currently playing in Halo: Reach, the purpose was always to add a new level of interaction and replay value to games, providing an enhanced experience for gamers.

With the launch of Assassin’s Creed IV: Black Flag, the latest in the long-running franchise, Ubisoft has also released Assassin’s Creed IV: Black Flag Companion on the iPad that offers a great experience and genuinely adds to the game, not detract from it.

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Let’s face it: the App Store teems with fast-paced games packed with action and suspense, especially on the iPad end of the spectrum because developers have so much space to use to their advantage. It’s all about the next new zombie game, or the arcade game that brings a new twist on an old classic. However, there are only so many of these games you can try out before they become stale.

KAMI gives a breath of fresh air to the gaming department by stripping away all the action and creating a laid-back, meditative gaming environment that can’t be found in many games these days. Does it compete with its action-packed competitors? Find out after the jump.
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