It’s been a long time since I owned a Nintendo system that I actually used (that old Gamecube still works though), but I have really fond memories of some of the games I used to play. I get cravings for a few of them on iOS: namely, Mario Kart, Super Mario 64 (if Nintendo made that happen I’d die), and a Legend of Zelda game.
Well, with Oceanhorn, my request for the latter has been answered with a fantastic adventure RPG that pulls out all the stops in an effort to amaze me. And amaze me it has, to the point where Oceanhorn has absolutely become my game of the year. Read on to find out what makes Oceanhorn a must-play experience.
I’ve been playing the Infinity Blade games since they were first released a couple years ago. Looking back, it’s stunning how far the iPhone has come since the first one was announced for the iPhone 4. At the time, I hadn’t purchased an iPhone yet and was playing the thing on my trusted third-generation iPod Touch. Then, Infinity Blade was a show-stopping demo. Friends and family were shocked at how incredibly good-looking the game I held in my hand was.
Of course, Infinity Blade has evolved a lot since then. Infinity Blade II tried to ratchet up the storytelling and added some non-linear “choose your own adventure” moments. Much of Infinity Blade III, the most recent instalment in the series, follows the same route, but it also brings some major enhancements to the table. And while we’ve always been talking about Infinity Blade like it was a console game, I’d argue this entry is the first real console game in the series. Except, like always, you can play it on your iOS device. Read on to find out whether or not Infinity Blade III is worth your hard-earned cash.
Side scrollers are a dime a dozen these days on iOS, so it takes a really polished — but extremely inventive — game to stand out. That’s no short order. But this genre has been done so well so many times (Rayman: Jungle Run comes to mind) that it’s hard to meet that goal.
That’s why I’m more than a little excited about the latest offering from Frogmind: Badland is sophisticated and artistic with a level of polish that most games would only dream of, but also simple and easy to pick up. It’s gorgeous, but understated. Read on to find out what makes this game so great. (more…)
God of Blades is exactly the sort of game I would have died for when I was thirteen years old. At that time, The Return of the King was a hit movie and smacking things around with swords was top priority for any guy my age. It’s also around that time that God of War came out on PS2. It was a cool time to like swords.
In that sense, God of Blades feels a little bit nostalgic for me. I feel a little bit like I’m revisiting my youth. But the older part of me — the part that prefers Letterpress over hacking and slashing — really disagrees.