With the convergence of technologies in the living room, it was only a matter of time before games consoles and mobile devices, such as the iPad, collided. This Second screen experience has been around for a while with apps of varying degrees of quality and functionality. Wether it’s Sony’s BEYOND Touch, an app that lets you use your iOS device as a control device for Beyond: Two Souls, or Microsoft’s Halo Waypoint, that provided a real-time map of the matchmaking game you were currently playing in Halo: Reach, the purpose was always to add a new level of interaction and replay value to games, providing an enhanced experience for gamers.
With the launch of Assassin’s Creed IV: Black Flag, the latest in the long-running franchise, Ubisoft has also released Assassin’s Creed IV: Black Flag Companion on the iPad that offers a great experience and genuinely adds to the game, not detract from it.
As iOS devices grow more and more popular as a gaming platform, we have started to see developers crafting their old console games into new, touchscreen friendly softwares. Joe Danger is no exception.
Joe Danger, the “World’s Most Determined Stuntman,” is back and better than ever. After three years of gracing your favorite video game consoles, it is time for you to help Joe Danger ascend to fame by helping him dodge perilous obstacles and perform jaw-dropping tricks right on your iPad. Does Joe Danger prove to be victorious, or does he crash on the way? Read on to find out more. (more…)
Prior to everyone playing Call of Duty, and way before Halo was a household name, Activision reigned supreme in the first few generations of consoles with titles like Pitfall taking the lead. It’s been 30 years since we saw Pitfall, and even though there have been a few variations on the concept, nothing has really stuck like the original.
But now, there’s Pitfall! for iOS. When I first discovered the game, I wondered if it was going to be a solid port of the original in all its low-tech glory, or another attempt to translate the game to a new format. Well, it’s a little of both. Let me explain after the jump. (more…)
I was having lunch with a friend the other day, and somewhere around the time the check came she started making fun of my age. “Were you born in the ’70s, Kevin?” Why yes, I was. I owned an Atari 2600. I still own every console Nintendo has produced, including the original NES. I’m old school and proud.
That’s why when I first discovered MANOS – The Hands of Fate I became a bit giddy. Here it was, a console game in the vein of the original NES, but on my iPad and iPhone. How much better could it get? Let’s find out after the jump. (more…)
Hardware makers and software developers are starting to turn the iPad into a full-fledged gaming console. Once home to little more than Angry Birds and other casual games, the iPad (and iOS devices in general) have started playing host to more ‘serious’ games in previous months. One of those games is ShadowGun, a third-person shooter that challenges the idea that the iPad can’t be a full console.
How does it work? Is ShadowGun an admirable effort, or a genuinely enjoyable experience? Those are the questions that I would like to answer today.