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Posts Tagged

graphics

I have been a huge admirer of Aviary for a long time now. I don’t use their web apps often, but I’m in awe at them for showing the world what web apps are capable of. The range and quality of their toolkit on the web is praiseworthy. It’s no wonder that the developers have started licensing their toolkit.

Image editing in the mobile phone genre is largely powered by Aviary, and the most famous example of this is the recently launched Twitpic app. Not just comfortable being in the background, Aviary has launched its official iOS app in the app store. Let’s go check out how functional it is. (more…)

I’ve always enjoyed a good match of strategy. Tower defense games are one of the best ways to devise those nefarious tactical plans on a mobile device. I remember the days when Java games dominated the mobile market, and even though the selection wasn’t always great, the only way to get a game was to pay your wireless carrier up to $10 for it. You could then play it on your Motorola RAZR or other basic phone using the wondrous keypad to conquer the world. Those were the days.

Now we’ve become too developed for such devices and have moved on to Apple’s sublime iPad. Tower defense made it to the tablet as well, in the forms of Plants vs. Zombies, Kingdom Rush and Fieldrunners. Now we have the sequel, Fieldrunners 2 for the iPad, and I’ve been playing it since launch day. Is it good? Let’s find out. (more…)

Check. Check. Is this thing on? Hello everyone. If you’re a developer of iPad applications, then today, I’m talking to you. More specifically, the one’s who shouldn’t snooze through today’s address are the iPad game developers, but what I want to talk about applies to a wide range of apps.

I come to you today with a problem that I’ve been putting a great deal of thought into over the last few months. You see, I’m what the tech world might call a “dinosaur.” I got my iPad (the original iPad) around Christmas time the year it came out. This was, if you don’t recall, only months before the iPad 2 was released. I’ve watched as the new iPads and the apps developed for them have gotten better, and I can’t help but feel like I’m being left in the dust – specifically, regarding graphics.

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