Posts Tagged

interface

I’ve been thinking recently, which is a pastime many of us (myself included) neglect, and have had to let go of some assumptions that have been lurking in my subconscious since the first time I slid my fingers across the words ‘slide to unlock’. Pictures under glass, the primary mode of interaction with the iPad, might not actually be the future.

It might appear to be the future, for the next decade at least, and things could very well move further in that direction, but is it a particularly coherent or sensible vision in the long run?

The article that got my mind turning was a fascinating piece by Bret Victor on the future of interaction design, in which he argues fervently for designers to consider the incredible complexity of our hands when looking forwards. He asks the question:

With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?

His discussion was open-ended, intended to make you think, but I want to dive a little deeper and look at the myriad possible directions of interaction. Let’s start with another question to get you thinking:

Why, when we have developed language as the most effective form of human communication, would you completely disregard it in the design of future interfaces?

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It’s no secret that iOS has a very high quality of design. There are countless stunning apps which make the most of the iPad’s 9.7” screen. But how often do you stop and consider who makes these interfaces?

It doesn’t just happen by accident -there are designers who spend countless hours perfecting every tiny element of an app to make it effortless for the user to interact with.

Today, we’ll be talking to Dan V Peterson, the Michigan-based designer who has created the interface for the excellent (and beautiful) 1Password. We’ll be finding out his methods, inspiration, favourite iPad apps, and much, much more.

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