Posts Taggedpixel art
For the computer artist, pixels are the medium of choice. They provide every simulated brushstroke, every subtlety of shading, and every colour on the digital palette. Yet, in the majority of modern digital art, pixels are barely visible, much in the same way that individual particles of dyed water are imperceptible when spread across a canvas.
This wasn’t always the case. Once upon a time, individual pixels played a major role in the overall look of a picture. Initially, this was due to the very limited graphical computing power of which early home computers were capable, particularly when such artworks were used together in games, but it was later adopted as a style of digital art in its own right. It was called pixel art.
To this day, pixel art is popular, both for its bright colour schemes, and for its games-related retro coolness. If you find, as I do, that a 16-pixel Mario or Sonic provides irrational visual appeal, then you’ll be pleased to read about Pixaki, a new pixel art creation studio on iPad, retailing at $6.99. Packing retro console template sizes and PSD output, Pixaki is billed as being a professional-level offering. But can a touchscreen app really improve on the pleasing, inherent simplicity of pixel artistry?