For the past several nights, I haven’t been able to sleep. Between tossing and turning in my bed and dreaming of something other than sugar lumps and Christmas elves and Santa Clause, this was not how I wanted to spend the Christmas season this year. But I can’t help it: for whatever reason — most probably too personal to share with anybody outside of my closest friends and family members (sorry, AppStorm readers) — I’ve been struggling with nightmares on a daily basis.
So when I picked up Device 6 on my iPad, I knew right away I was in for a treat the likes of which I hadn’t had in a video game in years. This is exactly the sort of nightmare-like game that Stanley Kubrick would have made if he used an iPad. Eerily enough, one of my dreams was filled with mannequins, which I didn’t know I had a fear of until I had the nightmare just last night.
Within the first chapter of Device 6, there were mentions of voiceless mannequins having a tea party in the dining room of an abandoned house. Read on to find out what makes this bone-chilling little horror masterpiece so good, and I promise not to spoil anything beyond the first ten minutes of gameplay. (more…)
Side scrollers are a dime a dozen these days on iOS, so it takes a really polished — but extremely inventive — game to stand out. That’s no short order. But this genre has been done so well so many times (Rayman: Jungle Run comes to mind) that it’s hard to meet that goal.
That’s why I’m more than a little excited about the latest offering from Frogmind: Badland is sophisticated and artistic with a level of polish that most games would only dream of, but also simple and easy to pick up. It’s gorgeous, but understated. Read on to find out what makes this game so great. (more…)
I love gaming on my iPads, but beyond writing reviews for it here, I don’t do it a lot. I find that even the games that I love playing through here are things I don’t end up sticking with — and I’ve reviewed some incredible games for this site. But I’m just not much of a hardcore gamer. I really belong in the casual gamer category. I love Letterpress, but that was the first iOS game that really grabbed me and didn’t let go. Don’t get me wrong, there are tons of great games out there, but there are few I truly get addicted to.
Games really have to be built for a touch screen if I’m going to get hooked. Some are a ton of fun — great games — but others don’t feel like they’ve been made for a touch screen. A great iPad or iPhone game should be easy to pick up, be quick to play through and require lots of time to master without ever getting frustrating. It’s a really difficult balance, and few games ever achieve it. Hundreds is one of those rare games. (more…)
There’s no doubt that I’m a big fan of puzzle games, but with roughly a bajillion puzzle games for iOS (that’s my estimate, but I think it’s a pretty reliable figure), it gets tougher and tougher for developers to reinvent the wheel. Pasting on gimmicky themes to an old standby can revive your interest, but it’s not going to hold your attention for long.
A game has to be truly different if it’s going to be special, and that’s what KooZac is. Similar to Tetris, in that you’re clearing blocks as they fall from a mystical, unseen block-dropper, you also have to make matches as you go, because just fitting the blocks together isn’t going to be enough. Is KooZac another gimmicky puzzle or does it have enough originality to hold the interest of even the most jaded puzzle gamer? (more…)
Flow Free is a puzzle game that involves connecting colored dots on a grid. The concept is as simple as can be, and yet as the levels progress, this becomes more of a challenge than you might think.
If you like puzzles that require some meditation and strategy, and if you’re the kind of player who just has to dominate a level — no matter how many times you have to replay it — before moving on to the next, then Flow Free is right up your alley. Click “more” to take a look. (more…)