Whether you play it or not, Call of Duty is a franchise every gamer knows about. For the last few years, the annual November release of the series — this year being Infinity Ward’s Ghosts — is one of the biggest launches of the year and sparks the regular debate on the franchise’s innovation and gameplay depth.
In between the release of 2012’s Black Ops 2 and this year’s Ghosts, Call of Duty once again hit iOS with Strike Team. Joining two iOS versions of the game’s popular Zombies survival mode, Strike Team claims to offer an enticing first and third-person action experience. Let’s see whether it lives up to that avowal. (more…)
When I heard that EPOCH. was made using the UnrealEngine, the same engine used to create the high-resolution graphics of the award winning Infinity Blade apps, I was excited to give it a try. While I’ve always enjoyed shooter games and great graphics, my one concern was that the game might have an underdeveloped storyline. Some games can still be fun with a weak storyline if the gameplay is captivating enough, so my question was, what approach did the developers of EPOCH. choose to take?
Playing as a robot soldier in a post-apocalyptic world, this game fits in with so many doomsday games that are popular right now. So, was it all explosions and stunning details but lacking in depth? Read on to find out. (more…)
Hardware makers and software developers are starting to turn the iPad into a full-fledged gaming console. Once home to little more than Angry Birds and other casual games, the iPad (and iOS devices in general) have started playing host to more ‘serious’ games in previous months. One of those games is ShadowGun, a third-person shooter that challenges the idea that the iPad can’t be a full console.
How does it work? Is ShadowGun an admirable effort, or a genuinely enjoyable experience? Those are the questions that I would like to answer today.